Insync
Insync
Insync
2024.9-2025.3
Role
Creative Technologist
Creative Technologist
Awards and honor
Introduction
A multi-sensory installation where blindfolded players interact with an animatronic creature within its nest. Players first travel through a cave-like environment, then engage and resonate with the lifelike, responsive creature in an intimate, immersive encounter.
A multi-sensory installation where blindfolded players interact with an animatronic creature within its nest. Players first travel through a cave-like environment, then engage and resonate with the lifelike, responsive creature in an intimate, immersive encounter.
Contribution
Designed and implemented the tactile maze experience to guide blindfolded players through a cohesive and emotionally engaging journey.
Engineered Arduino-based interactive systems, including mechanical tentacles, a pressure-sensitive resistor matrix, and artificial lungs and hearts using Arduino and Processing.
Built a movable animatronic creature head and constructed the creature’s wooden frame through hands-on woodwork and fabrication.
Co-developed the narrative and player identity, contributing to the storytelling experience from the perspective of interaction and immersion.
Designed the spatial layout and cave structure, integrating interactive elements with environmental storytelling to enhance sensory impact.
Contributed to overall set construction, including layout planning, physical fabrication, and coordination of hardware-software integration to realize the project’s interactive vision.
Designed and implemented the tactile maze experience to guide blindfolded players through a cohesive and emotionally engaging journey.
Engineered Arduino-based interactive systems, including mechanical tentacles, a pressure-sensitive resistor matrix, and artificial lungs and hearts using Arduino and Processing.
Built a movable animatronic creature head and constructed the creature’s wooden frame through hands-on woodwork and fabrication.
Co-developed the narrative and player identity, contributing to the storytelling experience from the perspective of interaction and immersion.
Designed the spatial layout and cave structure, integrating interactive elements with environmental storytelling to enhance sensory impact.
Contributed to overall set construction, including layout planning, physical fabrication, and coordination of hardware-software integration to realize the project’s interactive vision.
Designed and implemented the tactile maze experience to guide blindfolded players through a cohesive and emotionally engaging journey.
Engineered Arduino-based interactive systems, including mechanical tentacles, a pressure-sensitive resistor matrix, and artificial lungs and hearts using Arduino and Processing.
Built a movable animatronic creature head and constructed the creature’s wooden frame through hands-on woodwork and fabrication.
Co-developed the narrative and player identity, contributing to the storytelling experience from the perspective of interaction and immersion.
Designed the spatial layout and cave structure, integrating interactive elements with environmental storytelling to enhance sensory impact.
Contributed to overall set construction, including layout planning, physical fabrication, and coordination of hardware-software integration to realize the project’s interactive vision.





